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CHANGELOGS
Alchemist
- Unstable Concoction now explodes around you if you are killed while charging it up
- Goblin's Greed cap increased from 26 to 30
Ancient Apparition
- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
Arc Warden
- Magnetic Field no longer affects units other than Heroes and Structures
Bane Elemental
- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare with a subability
Ability Code: A2O9
Batrider
- Strength gain decreased from 2.7 to 2.4
Centaur
- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill
Stampede:
==========
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120
Cooldown: 65
Mancost: 50
Note: Does not affect magic immune enemies
Ability Code: A2O6
==========
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.
Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120
Cooldown: 65
Mancost: 50
Note: Does not affect magic immune enemies
Ability Code: A2O6
Chen
- Hand of God cooldown decreased from 120 to 140/130/120
- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
Clockwerk
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
- Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
Crystal Maiden
- Brilliance Aura has twice the effect on Crystal Maiden
Dark Seer
- Vacuum cooldown increased from 19 to 22
Doom Bringer
- Doom duration increased from 13 to 15 (and scepter from 14 to 16)
Drow Ranger
- Trueshot Aura mechanics reworked
Trueshot Aura:
==============
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.
Bonus Damage: 14/18/22/26% of your agility as damage
Note: Can be toggled on and off to affect creeps or not
Ability Code: A2O2
- Changed how Marksmanship bonus agility is granted
Marksmanship:
=============
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)
=============
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.
Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)
Gyrocopter
- Homing Missile distance required for max damage reduced from 2000 to 1500
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
Jakiro
- Ice Path creation delay increased from 0.4 to 0.5
- Ice Path manacost increased from 75 to 90
Krobelus
- Exorcism base ghost count increased from 4/10/18 to 4/12/21
Kunkka
- Tidebringer level 4 AoE increased from 500 to 600
Lina
- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
Lion
- Mana Drain break threshold range increased from 850 to 1100
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
- Finger of Death cast range increased from 700 to 900
Luna
- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
Magnatuar
- Shockwave distance increased from 700 to 1000
- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
- Shockwave cast range increased to match its travel distance (visual thing only)
- Skewer AoE increased from 95 to 125
- Skewer range increased from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
Meepo
- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
Mirana
- Elune's Arrow cooldown decreased from 20 to 17
- Moonlight Shadow manacost decreased from 175 to 75
Morphling
- Cast animation time improved from 0.45 to 0.4
Naga Siren
- Rip Tide cooldown rescaled from 10 to 19/16/13/10
Necrolyte
- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
Nerubian Assassin
- Vendetta damage increased from 225/375/525 to 250/400/550
Nerubian Weaver
- Base Damage increased by 4
Obsidian Destroyer
- Movement speed increased from 300 to 310
Ogre Magi
- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
Omniknight
- Purification cooldown decreased from 12 to 10
- Movement speed increased from 300 to 305
Phantom Lancer
- Collision size decreased from 24 to 8
Phoenix
- Fire Spirits duration increased from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement increased from 9 to 10
- Sunray Reworked
- Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability
- Sunray now also heals allies in the AoE for half of the amount
- Sunray no longer slows
- Sunray HP cost is now 3% per second instead of a one time 10% cost on cast
- Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
- Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)
Sun Ray: A1YY
Sun Ray End: A1Z3
Sun Ray Drift: A205
- Sunray now also heals allies in the AoE for half of the amount
- Sunray no longer slows
- Sunray HP cost is now 3% per second instead of a one time 10% cost on cast
- Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
- Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)
Sun Ray: A1YY
Sun Ray End: A1Z3
Sun Ray Drift: A205
- Icarus Dive Reworked
Icarus Dive:
=============
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200
Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP
Icarus Dive: A1RJ
Icarus Dive End: A20N
=============
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200
Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP
Icarus Dive: A1RJ
Icarus Dive End: A20N
Puck
- Base Damage increased by 5
Pugna
- Life Drain break threshold range increased from 900 to 1100
- Nether Ward AoE increased from 700/1000/1300/1600 to 1600
Razor
- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
Rubick
- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
Silencer
- Global Silence cooldown decreased from 160 to 140
- Global Silence duration decreased from 3/4.5/6 to 4/5/6
- Base Intelligence increased by 6
- Base Damage reduced by 6
- Curse of the Silent duration rescaled from 5/6/7/8 to 6
- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
- Int Steal moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
* Int Steal aoe increased from 850 to the standard 900 aoe range
- Last Word replaced with new active skill
Last Word:
==========
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
Debuff Duration: 5
Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6
Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100
Note: You have basic vision over the last word target while the initial buff is on them
Ability Code: A2NT
==========
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
Debuff Duration: 5
Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6
Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100
Note: You have basic vision over the last word target while the initial buff is on them
Ability Code: A2NT
Sniper
- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
- Headshot procs cannot be evaded (the entire attack gets through)
- Headshot chance from 25/30/35/40 to 40
- Headshot damage from 30/45/60/75 to 15/40/65/90
- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
- Shrapnel provides vision in the targeted area
- Shrapnel cast range increased from 1200 to 1800
Templar Assassin
- Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
Terrorblade
- Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80
Tidehunter
- Ravage damage decreased from 250/350/450 to 200/325/450
Treant Protector
- Strength growth increased from 2.8 to 3.3
- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
Venomancer
- Venomous Gale manacost rescaled from 90/105/120/135 to 125
- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
- Poison Sting duration rescaled from 7 to 6/7/8/9
Warlock
- Infernal attack damage increased from 50/75/100 to 75/100/125
Winter Wyvern
- Arctic Burn debuff duration increased from 4 to 5
- Cold Embrace cooldown rescaled from 14 to 17/16/15/14
- Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
- Winter's Curse cooldown rescaled from 90 to 90/80/70
Witch Doctor
- Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
- Death Ward multi attack bounce AoE increased from 550 to 650
- Death Ward cooldown decreased from 90 to 80
Zeus
- Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
- Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640
Boots of Speed
- Price decreased from 500 to 450
- Move speed bonus from 55 to 50
Arcane Boots
- Move speed bonus decreased form 65 to 60
Phase Boots
- Move speed bonus decreased from 60 to 55
Power Treads
- Move speed bonus decreased from 60 to 55
Tranquil Boots
- Move speed bonus decreased from 80 to 75
Armlet of Mordiggian
- Armlet cooldown increased from 1 to 2 seconds
Force Staff
- Recipe reworked
Old Force Staff:
============
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400
Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
New Force Staff:
=============
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350
Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
============
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400
Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
New Force Staff:
=============
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350
Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)
Null Talisman
- Recipe cost decreased from 155 to 145
Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%
Shadow Amulet
- Fade time decreased from 2.75 to 2.6
Tag Team:
==========
You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.
You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.
Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.
Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.
You have to be in the fountain to swap heroes (use -tt)
==========
You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.
You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.
Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.
Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.
You have to be in the fountain to swap heroes (use -tt)
* Removed some residual caster unit vision from various misc abilities
There are various abilities that
use caster units in a way that unintentionally provides extra
unobstructed vision. These are the abilities that have been fixed:
Unstable Concoction: 400 flying aoe on projectile and 3.34 sec at impact
Ice Shards: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Chakram: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Phantasm: 1000 flying (reduced to 400) for 1.13 seconds
Pit of Malice: 800 flying for 7 seconds
Waveform: 1000 flying during travel (still has basic vision)
Storm Bolt: 800 flying on projectile (reduced to 225) and 3.34 sec at impact (removed)
Mirror Image: 1000 flying (reduced to 400) for 0.73
Spirit Lance: 800 flying on projectile and 3.34 sec at impact
Requiem of Souls: 1000 ground at each affected target location for 5 seconds
Spectral Dagger: 500 flying (reduced to 200)
Sunder: 1800 flying at both source and target for 3.2 sec
Venomous Gale: 800 flying (reduced to 400)
Earthbind: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Mystic Snake: 800 flying on projectile (reduced to 300) and 3.34 sec at end (removed)
Dream Coil: 1000 flying for 6/8 seconds
Shackleshot: 800 flying on projectile (reduced to 200) and 3.34 sec at impact (removed)
Wall of Replica: 800 flying along the wall length (reduced to 200 ground)
Flamebreak: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Deafening Blast: 1200/800 flying on projectile and 1.75 sec at impact
Ghost Ship: 800 flying on projectile (reduced to 400) and 3.34 sec after expiration (removed)
These changes are not done with the direct intention of nerfing or buffing specific heroes. The goal here is to reduce the number of spells that provide excessive vision gamewide (with arbitrary durations in many cases) that were either unintended or not a necessity in the ability's functionality. By fixing or reducing the excess flying vision some of these spell caster units provide, the viability of juking as a mechanic in the game is improved a bit more. That being said, if you feel like specific abilities have strong/valuable gameplay that has grown around them over time and are worth reconsidering, please send your feedback. If there are other abilities you think should have reduced vision, please send that feedback as well.
Unstable Concoction: 400 flying aoe on projectile and 3.34 sec at impact
Ice Shards: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Chakram: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Phantasm: 1000 flying (reduced to 400) for 1.13 seconds
Pit of Malice: 800 flying for 7 seconds
Waveform: 1000 flying during travel (still has basic vision)
Storm Bolt: 800 flying on projectile (reduced to 225) and 3.34 sec at impact (removed)
Mirror Image: 1000 flying (reduced to 400) for 0.73
Spirit Lance: 800 flying on projectile and 3.34 sec at impact
Requiem of Souls: 1000 ground at each affected target location for 5 seconds
Spectral Dagger: 500 flying (reduced to 200)
Sunder: 1800 flying at both source and target for 3.2 sec
Venomous Gale: 800 flying (reduced to 400)
Earthbind: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Mystic Snake: 800 flying on projectile (reduced to 300) and 3.34 sec at end (removed)
Dream Coil: 1000 flying for 6/8 seconds
Shackleshot: 800 flying on projectile (reduced to 200) and 3.34 sec at impact (removed)
Wall of Replica: 800 flying along the wall length (reduced to 200 ground)
Flamebreak: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Deafening Blast: 1200/800 flying on projectile and 1.75 sec at impact
Ghost Ship: 800 flying on projectile (reduced to 400) and 3.34 sec after expiration (removed)
These changes are not done with the direct intention of nerfing or buffing specific heroes. The goal here is to reduce the number of spells that provide excessive vision gamewide (with arbitrary durations in many cases) that were either unintended or not a necessity in the ability's functionality. By fixing or reducing the excess flying vision some of these spell caster units provide, the viability of juking as a mechanic in the game is improved a bit more. That being said, if you feel like specific abilities have strong/valuable gameplay that has grown around them over time and are worth reconsidering, please send your feedback. If there are other abilities you think should have reduced vision, please send that feedback as well.
* Fixed a rounding issue with Nethertoxin
* Fixed a rare permabash bug with Tempest Double
* Fixed initial spawn size of Fire Spirit units (visual)
* Fixed some bugs with Shadow Amulet interaction with enemy spells
* Fixed a fatal error with Time Walk
* Fixed a fatal error when using wc3 patch 1.24b or 1.24e
* Magnetic Field gives half the AS bonus for non-hero units
* Tempest Double cooldown from 55 to 65/60/55
* Fixed a new bug in 6.75 that allowed refresher to bypass necronomicon restrictions
* Magnetic Field aoe reduced from 375 to 325
* Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
* Fixed Radiance working on Sticky Napalm
* Fixed Naix getting stuck in Arc Warden's double
* Fixed some items like Dagger and Heart malfunctioning on your main hero if the Tempest Double gets attacked
* Roshan no longer has mana nor requires mana for his spells
* Fixed Splinter Blast slowing magic immune units
* Fixed a crash when using Icarus Dive with Refresher Orb
* Fixed Rubick stealing Shadow Amulet
* Fixed default missing icon on Ancestral Spirit unit
* Fixed various tooltips
* Goblin Shredder added to Captain's Mode
* Skywrath Mage added to Captain's Mode
* Captain's Mode first ban phase now has 2 bans instead of 3
* Captain's Mode second ban phase now has 3 bans instead of 2
* Glyph duration increased from 4 to 5 seconds
* Enraged Wildkin's Tornado vision decreased from 1200/800 to 300
* Aegis reclaim time decreased from 10 to 6 minutes
Roshan still respawns every 10
minutes, this change does not affect him. It only means that Aegis will
last 6 minutes in your inventory instead of 10.
* Team AoE bounty for kills with 2 heroes around changed from 9*Level+95 to 12*Level + 125
* Team AoE bounty for kills with 3 heroes around changed from 8*Level+20 to 10*Level+40
* Killer bounty level multiplier increased from 200+5*Level to 200+9*Level
* Total XP required for level 7 decreased from 2700 to 2600
* Total XP required for level 8 decreased from 3500 to 3200
It still requires a total of 4400 XP to reach level 9
* Added a new loading screen
This image has been resized. Click this bar to view the full image. The original image is sized 1280x960. |
* Random Draft Mode hero pool count increased from 20 to 22
* Recipe items no longer sell for 80% of their price (now 50% like regular items)
* Added a 1 second cooldown to placing Observer and Sentry wards (to help prevent accidental usage when lagging)
* Fixed various item sell costs
* Fixed a lot of tooltips issues
* Roshan turn rate increased to fix some abuses
* Fixed a bug that could cause Brewmaster to not respawn
* Added a new Agility hero
Zet, the Arc Warden
Scourge
Agility
Movespeed: 295
Starting Armor: 0
Attack Damage: 40-50
Attack Range: 625
Intelligence: 24 + 2.1
Strength: 24 + 1.9
Agility: 15 + 1.8
Flux:
=====
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
AoE: 225
Slow: 50%
DPS: 15/30/45/60
Duration: 6
Cooldown: 20
Manacost: 75
Cast Range: 600/700/800/900
Note: Effect stacks directly with multiple instances. Each instance operates independently.
Ability Code: A2M1
Magnetic Field:
================
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.
Duration: 3.5/4/4.5/5
AoE: 375
Attack Speed Bonus: 50/60/70/80
Cooldown: 50
Manacost: 110
Cast Range: 900
Note: Units need to remain within this area to get the bonuses
Ability Code: A2LM
Spark Wraith:
==============
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)
Cast Range: 2000
Cooldown: 4
Manacost: 50
Ability Code: A2LL
Tempest Double:
==================
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
HP/MP Cost: 30/15/0% of current HP/MP
Cooldown: 55
Duration: 20
Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.
Ability Code: A2M0
Scourge
Agility
Movespeed: 295
Starting Armor: 0
Attack Damage: 40-50
Attack Range: 625
Intelligence: 24 + 2.1
Strength: 24 + 1.9
Agility: 15 + 1.8
Flux:
=====
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
AoE: 225
Slow: 50%
DPS: 15/30/45/60
Duration: 6
Cooldown: 20
Manacost: 75
Cast Range: 600/700/800/900
Note: Effect stacks directly with multiple instances. Each instance operates independently.
Ability Code: A2M1
Magnetic Field:
================
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.
Duration: 3.5/4/4.5/5
AoE: 375
Attack Speed Bonus: 50/60/70/80
Cooldown: 50
Manacost: 110
Cast Range: 900
Note: Units need to remain within this area to get the bonuses
Ability Code: A2LM
Spark Wraith:
==============
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)
Cast Range: 2000
Cooldown: 4
Manacost: 50
Ability Code: A2LL
Tempest Double:
==================
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
HP/MP Cost: 30/15/0% of current HP/MP
Cooldown: 55
Duration: 20
Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.
Ability Code: A2M0
* Added a new Intelligence hero
Auroth, the Winter Wyvern
Scourge
Intelligence
Movespeed: 285
Starting Armor: 1
Attack Damage: 38-45
Attack Range: 425
Intelligence: 25 + 2.4
Strength: 24 + 2.1
Agility: 16 + 1.9
Arctic Burn:
==============
Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.
Debuff cannot be refreshed on enemies that it hits.
Duration: 6 seconds
Attack Range: 700/800/900/1000
Slow: 25/30/35/40% for 4 seconds
HP Burn: drains 6% of current HP per second (not lethal, does not count as damage)
Cooldown: 60/50/40/30
Manacost: 120/110/100/90
Ability Code: A2NE
Splinter Blast
===============
Fires a passive shard of ice at an enemy unit. Upon impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffected.
Split AoE: 500
Secondary Target Damage: 100/180/260/340
Secondary Target Slow: 25% for 4 seconds
Projectile Speed: Takes 1.5 seconds to arrive at the destination
Cast Range: 1200
Cooldown: 8
Manacost: 120/130/140/150
Ability Code: A2LA
Cold Embrace
==============
Reduces an allied hero's body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds, in addition to blocking all physical damage for its duration.
Duration: 4
HP Regeneration: 20 + 3/4/5/6% of Max HP per second
Cast Range: 1000
Cooldown: 14
Manacost: 75
Note: The allied hero is disabled for the duration of the buff.
Ability Code: A2LB
Winter's Curse:
================
Winter Wyvern strikes the battlefield with a maddening chill, cursing a targeted enemy unit and freezing it in place. All of the target's nearby allied units will go into an uncontrollable frenzy, attacking the frozen ally for a short duration.
Duration: 2.5/2.75/3
AOE: 350
Cast Range: 800
Manacost: 250
Cooldown: 90
Note: You get credit for kills done this way. Does not affect target's magic immune allies.
Ability Code: A0Z0
Scourge
Intelligence
Movespeed: 285
Starting Armor: 1
Attack Damage: 38-45
Attack Range: 425
Intelligence: 25 + 2.4
Strength: 24 + 2.1
Agility: 16 + 1.9
Arctic Burn:
==============
Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.
Debuff cannot be refreshed on enemies that it hits.
Duration: 6 seconds
Attack Range: 700/800/900/1000
Slow: 25/30/35/40% for 4 seconds
HP Burn: drains 6% of current HP per second (not lethal, does not count as damage)
Cooldown: 60/50/40/30
Manacost: 120/110/100/90
Ability Code: A2NE
Splinter Blast
===============
Fires a passive shard of ice at an enemy unit. Upon impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffected.
Split AoE: 500
Secondary Target Damage: 100/180/260/340
Secondary Target Slow: 25% for 4 seconds
Projectile Speed: Takes 1.5 seconds to arrive at the destination
Cast Range: 1200
Cooldown: 8
Manacost: 120/130/140/150
Ability Code: A2LA
Cold Embrace
==============
Reduces an allied hero's body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds, in addition to blocking all physical damage for its duration.
Duration: 4
HP Regeneration: 20 + 3/4/5/6% of Max HP per second
Cast Range: 1000
Cooldown: 14
Manacost: 75
Note: The allied hero is disabled for the duration of the buff.
Ability Code: A2LB
Winter's Curse:
================
Winter Wyvern strikes the battlefield with a maddening chill, cursing a targeted enemy unit and freezing it in place. All of the target's nearby allied units will go into an uncontrollable frenzy, attacking the frozen ally for a short duration.
Duration: 2.5/2.75/3
AOE: 350
Cast Range: 800
Manacost: 250
Cooldown: 90
Note: You get credit for kills done this way. Does not affect target's magic immune allies.
Ability Code: A0Z0
Alchemist
- Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32
- Acid Spray manacost from 160 to 130/140/150/160
- Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0
- Goblin's Greed counter duration increased from 20 to 25 seconds
- Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
- Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360
- Unstable Concoction no longer displays the countdown numbers to enemies
- Unstable Concoction always affects a 175 area around where it explodes
This includes when it explodes on Alchemist
Anti-Mage
- Movement speed decreased from 320 to 315
- Blink animation time increased from 0.33 to 0.4
- Legs decreased from 2/2/2/2 to 1/1.5/1.8/1.9
Axe
- Berserker's Call bonus armor increased from 30 to 40
- Battle Hunger slow decreased from 10% to 8%
- Battle Hunger movement bonus increased from 4% to 8% per affected enemy
- Counter Helix damage increased from 100/130/160/190 to 100/135/170/205
Ancient Apparition
- Chilling Touch now deals its bonus damage and uses a charge when attacking creeps
- Chilling Touch AoE increased from 450 to 525
- Chilling Touch damage increased from 40/50/60/70 to 50/60/70/80
- Chilling Touch duration reduced from 40 to 30
- Ice Blast is no longer dispelled by the Fountain
Bane Elemental
- Fiend's Grip Aghanim's duration increased from 6 to 7
- Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120
- Enfeeble can no longer be dispelled
By Manta, BKB or any other dispel
Batrider
- Cast animation time decreased from 0.3 to 0.2
- Strength growth increased from 2.0 to 2.7
- Turn rate improved from 0.4 to 1.0
- Firefly duration increased from 15 to 18 seconds
- Firefly damage trail no longer instantly disappears when Batrider dies
Bloodseeker
- Blood Bath death detection AoE for enemy heroes increased from 225 to 325
- Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
- Thirst AOE from 1500/3000/4500/6000 to 6000
- Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
- Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)
Bristleback
- Quill Spray damage cap increased from 220 to 400
- Warpath damage per stack increased from 10/15/20 to 20/25/30
- Warpath base damage increased from 10/20/30 to 20/25/30
- Fixed how Quill Spray damage threshold works
Bristleback will now activate
Quill Spray on the instance of damage when its threshold is breached
rather than the one after that occurrence
Broodmother
- Spawn Spider's Spiderite bounty increased from 11-13 to 16-21
- Incapacitating Bite no longer gives 2/4/6/8 bonus damage
- Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40
Centaur
- Double Edge now deals its damage in a 190 AoE around the target
Chaos Knight
- Chaos Bolt's stun is no longer partially undodgeable (now a normal projectile with 1000 speed)
Chen
- Holy Persuasion no longer has the ability to teleport allied units
- Test of Faith grants you a secondary ability to teleport allied units
Teleports heroes to fountain after a delay. Instant teleport for persuaded creeps
Delay: 6/5/4/3
Cooldown: 24
Manacost: 200
Cast Range: 600
Ability Code: A2MC
Delay: 6/5/4/3
Cooldown: 24
Manacost: 200
Cast Range: 600
Ability Code: A2MC
Clinkz
- Strafe attack speed bonus increased from 110 to 130
Clockwerk
- Strength growth increased from 2.4 to 2.7
- Battery Assault damage interval improved from 0.75 to 0.7
- Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
- Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
- Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it
Crystal Maiden
- Freezing Field duration increased from 4 to 7 seconds
Dark Seer
- Movement speed decreased from 305 to 300
- Vacuum cooldown increased from 16 to 19
- Vacuum cast range decreased from 550 to 500
- Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550
- Vacuum can no longer pull invulnerable units
Dazzle
- Poison Touch level 4 cooldown decreased from 9 to 7
- Shadow Wave AoE increased from 170 to 185
Disruptor
- Static Storm max damage increased from 170/210/250 to 170/220/270
Doom Bringer
- Devour creep level restriction removed
- Devour cooldown from 60/55/50/45 to 70/60/50/40
- Devour gold from 40/60/80/100 to 25/50/75/100
- Devour manacost from 60 to 60/50/40/30
- Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
- Level Death damage increased from 100/150/200/250 to 125/175/225/275
- Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30
Dragon Knight
- Armor decreased by 1
- Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12
- Elder Dragon form level 2/3 no longer gives bonus damage (was 5/14)
- Elder Dragon form level 2/3 splash area rescaled slightly
100% splash AoE changed from 75 to 100
75% splash AoE changed from 150 to 200
50% splash AoE remains the same
75% splash AoE changed from 150 to 200
50% splash AoE remains the same
Drow Ranger
- Frost Arrow's slow increased from 50% to 60% at level 4
- Marksmanship level 3 agility bonus increased from 45 to 60
- Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
- Silence cooldown decreased from 15 to 13
Earthshaker
- Enchant Totem cooldown decreased from 7 to 6 seconds
Ember Spirit
- Armor decreased by 1
- Fire Remnant recharge time increased from 30 to 35 seconds
- Fire Remnant damage per instance from 120/160/200 to 100/150/200
Enigma
- Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses)
- Midnight Pulse cast range from 500 to 700
- Blackhole manacost from 200/300/400 to 250/350/450
Faceless Void
- Time Lock deals twice as much damage when it procs on a target in Chronosphere
- Faceless Void can no longer be frozen by any Chronosphere!!
Furion
- Movement speed decreased from 300 to 295
- Force of Nature's Treant's magic resistance decreased from 33% to 20%
Goblin Shredder
- Strength growth reduced from 2.4 to 2.1
- Chakram moves 20% slower
Guardian Wisp
- Overcharge HP/MP cost over time increased from 2.5% to 3.5%
- Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp
Gyrocopter
- Movement speed increased from 305 to 315
- Flak Cannon AoE increased from 800 to 1000
- Call Down AoE increased from 400 to 450
Huskar
- Burning Spears duration increased from 6 to 7
- Inner Vitality can now be cast on magic immune targets
- Life Break Aghanim's cooldown decreased from 24/16/8 to 4
Invoker
- Invoker base damage decreased by 4
Jakiro
- Facing direction now more accurately matches his turn rate (just a visual change)
- Liquid Fire AoE increased from 175 to 300
- Ice Path reworked
Ice Path:
==========
After a short delay a thin path of ice is created in front of Jakiro for a short period, anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.
Creation Delay: 0.4
Path Duration: 1/1.4/1.8/2.2
Damage: 100
AOE: 150
Range: 1100
Manacost: 75
Cooldown: 12/11/10/9
==========
After a short delay a thin path of ice is created in front of Jakiro for a short period, anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.
Creation Delay: 0.4
Path Duration: 1/1.4/1.8/2.2
Damage: 100
AOE: 150
Range: 1100
Manacost: 75
Cooldown: 12/11/10/9
Juggernaut
- Base attack time decreased from 1.7 to 1.6
- Omnislash now kills creeps and neutrals in 1 hit
This does not include player controlled units or ancients
Keeper of the Light
- Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85
- Mana Leak cooldown decreased from 18 to 16
- Illuminate cast range changed to be the same as its travel range (just a UI change)
- Illuminate max hit distance increased from 1600 to 2000
Krobelus
- Armor increased by 1
Kunkka
- Base strength increased by 3
- Ghost Ship cooldown decreased from 90/80/70 to 60/50/40
- Ghost Ship impact AoE increased from 400 to 425
Legion Commander
- Fixed Overwhelming Odds giving 6% instead of 9% movement per hero
- Overwhelming Odds bonus summoned unit/illusion damage reduced from 50% to 25%
- Press The Attack cooldown rescaled from 15 to 16/15/14/13
Leshrac
- Diabolic Edict now uses Leshrac's cast animation time
Ability Code: A035
Lich
- Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8
Lina
- Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
- Laguna Blade cooldown rescaled from 120/90/55 to 90/70/50
Lion
- Finger of Death cooldown rescaled from 150/90/55 to 170/105/40
- Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025)
- Mana Drain initial cast range increased from 600/650/700/750 to 750
- Mana Drain threshold range increased from 800 to 850
- Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5
Lone Druid
- Spirit Bear can no longer be resummoned while it is taking damage
Has same duration and rules as his blink disable
Lord of Avernus
- Armor decreased by 2
- Aphotic Shield cooldown decreased from 14/12/10/8 to 12/10/8/6
- Borrowed Time cooldown now scales from 60 to 60/50/40
- Death Coil cooldown decreased from 6 to 5 seconds
- Frostmourne enemy debuff duration increased from 2 to 2.5
Luna
- Moon Glaive level 4 bounce count increased 4 to 5
Lycanthrope
- Summon Wolves manacost increased from 125 to 145
- Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320
- Spirit Wolves now have 50% magic resistance
- Fixed Shapeshift speed buff remaining after dying with Aegis
Magnus
- Agility growth increased from 1.8 to 2.5
- Empower damage and cleave bonus increased from 15/25/35/45% to 20/30/40/50%
- Skewer slow duration increased from 2 to 2.5 seconds
Murloc Nightcrawler
- Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6
- Shadow Dance HP regen increased from 3/4/5% to 3/5/7%
Medusa
- Mana Shield absorption rate increased from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25
- Mystic Snake damage bonus per jump increased from 20% to 25%
- Split Shot damage per arrow increased from 45/55/65/75% to 50/60/70/80%
Meepo
- Geomancer clones stat sharing increased from 25% to 30%
- Geostrike DPS increased from 5/10/15/20 to 7/14/21/28
Mirana
- Elune's Arrow cooldown decreased from 25 to 20
- Starfall's second single unit impact damage increased from 50% to 75% of the original
Morphling
- Cast animation time increased from 0.3 to 0.45
- Morph manacost increased from 20 to 30 mana per second
- Base damage decreased by 6
- Waveform AoE decreased from 255 to 200
- Waveform no longer allows you to start attacking/casting before it is completed
Naga Siren
- Base damage decreased by 12
- Cast animation time increased from 0.5 to 0.65
Naix
- Rage duration increased from 2.5/3.25/4/4.75 to 3/4/5/6
Necrolyte
- Death Pulse heal rescaled from 50/75/100/130 to 70/90/110/130
- Sadist reworked
Sadist:
=======
Necrolyte gains increased HP and Mana regeneration for each unit he kills.
Mana Regeneration: 2/4/6/10 per second
HP Regeneration: 1/2/3/4 per second
Duration: 6
Gives 10x the bonus for hero kills.
Note: Stacks with itself. Each stack operates independently.
=======
Necrolyte gains increased HP and Mana regeneration for each unit he kills.
Mana Regeneration: 2/4/6/10 per second
HP Regeneration: 1/2/3/4 per second
Duration: 6
Gives 10x the bonus for hero kills.
Note: Stacks with itself. Each stack operates independently.
Nerubian Assassin
- Base HP regeneration increased to 2.5
- Mana Burn drain amount increased from 4*Int to 5*Int
- Mana Burn manacost rescaled from 90/110/130/150 to 130/120/110/100
- Vendetta movement speed increased from 10/15/20% to 16/18/20%
- Spiked Carapace reworked
Spiked Carapace
===============
When activated, Spiked Carapace reflects and negates damage dealt to Nerubian Assassin (max once from each source), as well as stunning the source of the damage.
Duration: 2.75
Damage Reflected: 100% of negated damaged
Stun Duration: 0.6/1.2/1.8/2.4
Manacost: 40
Cooldown: 14
===============
When activated, Spiked Carapace reflects and negates damage dealt to Nerubian Assassin (max once from each source), as well as stunning the source of the damage.
Duration: 2.75
Damage Reflected: 100% of negated damaged
Stun Duration: 0.6/1.2/1.8/2.4
Manacost: 40
Cooldown: 14
Nerubian Weaver
- The Swarm's attack rate improved from 1.5 to 1.35
Obsidian Destroyer
- Astral Imprisonment intelligence steal increased from 2/4/6/8 to 4/6/8/10
Ogre Magi
- Armor increased by 1
- Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10
- Bloodlust can now target catapults
- Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%
Omniknight
- Degen Aura AoE increased from 300 to 315
Panda Brewmaster
- Primal Split units are now affected by Black Hole
Pit Lord
- Dark Rift now has a subability that allows the effect to be canceled before it resolves
This does not prevent the cooldown from being used, it only makes it so you no longer have to teleport everyone away
- Dark Rift now makes its teleportation target a low priority target similar to how Boots of Travel works
- Replaced Expulsion with a new ability
Atrophy Aura
==========
Passive
All enemy units, neutrals, ancients and Roshan within 900 AoE have their base attack damage decreased by -18/26/34/42%.
If an enemy unit dies under this aura, you gain 5 bonus damage for creeps, 30 for heroes. Each bonus instance lasts 30/35/40/45 seconds.
Ability Code: AIcd
==========
Passive
All enemy units, neutrals, ancients and Roshan within 900 AoE have their base attack damage decreased by -18/26/34/42%.
If an enemy unit dies under this aura, you gain 5 bonus damage for creeps, 30 for heroes. Each bonus instance lasts 30/35/40/45 seconds.
Ability Code: AIcd
- Reworked how Firestorm works
Firestorm:
==========
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Number of waves: 6
Damage per wave: 25/40/55/70
DPS: 5/10/15/20 for 2 seconds
Cast Range: 750
AoE: 400
Cooldown: 14
Manacost: 100/110/120/130
==========
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Number of waves: 6
Damage per wave: 25/40/55/70
DPS: 5/10/15/20 for 2 seconds
Cast Range: 750
AoE: 400
Cooldown: 14
Manacost: 100/110/120/130
Phantom Assassin
- Coup de Grace critical strike multiplier increased from 2.5/3.25/4 to 2.5/3.5/4.5
Phantom Lancer
- Agility growth increased from 2.8 to 4.2
- Spirit Lance slow duration increased from 3 to 3.25 seconds
Phoenix
- Phoenix base damage decreased by 6
- Phoenix base strength decreased by 2
- Phoenix base movement speed decreased from 290 to 285
- Supernova now refreshes Phoenix's other skills (not items) if the sun survives
- Fire Spirits reworked
Fire Spirits
==============
Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced
AoE: 175
Cast Range: 1400
DPS: 20/40/60/80
Duration: 4
Attack Speed Reduction: -150
Fire Spirits Duration: 12.5
Fire Spirits Flight Speed: 900
Cooldown: 45/40/35/30
Mana Cost: 80/90/100/110
HP Cost: 15% of current HP
Note: Spirit impact doesn't stack, just refreshes duration. Does not affect Magic Immune, and can be dispelled.
==============
Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced
AoE: 175
Cast Range: 1400
DPS: 20/40/60/80
Duration: 4
Attack Speed Reduction: -150
Fire Spirits Duration: 12.5
Fire Spirits Flight Speed: 900
Cooldown: 45/40/35/30
Mana Cost: 80/90/100/110
HP Cost: 15% of current HP
Note: Spirit impact doesn't stack, just refreshes duration. Does not affect Magic Immune, and can be dispelled.
- Icarus Dive reworked
Icarus Dive
============
Icarus enters a Dive state. While in this state, his movement is double and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
Duration: 6
Damage Amplification: 50% (Icarus takes 50% more damage from everything)
Heal: 0.5/1.5/2.5/3.5% Max HP per second
AoE: 600
Cooldown: 26/24/22/20
HP Cost: 10% of Current HP
Note: Does not heal yourself
Note: Applies the heal buff to allies upon cast, does not require you to be in the area. Continuously applies the buff to units around you (that have not already been affected) until the spell ends.
Ability Code: A2M2
============
Icarus enters a Dive state. While in this state, his movement is double and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
Duration: 6
Damage Amplification: 50% (Icarus takes 50% more damage from everything)
Heal: 0.5/1.5/2.5/3.5% Max HP per second
AoE: 600
Cooldown: 26/24/22/20
HP Cost: 10% of Current HP
Note: Does not heal yourself
Note: Applies the heal buff to allies upon cast, does not require you to be in the area. Continuously applies the buff to units around you (that have not already been affected) until the spell ends.
Ability Code: A2M2
- Sunray reworked
Sunray
========
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
Starting DPS: 20/30/40/50 + 1/2/3/4% Max HP per second
Ending DPS: 40/60/80/100 + 2/4/6/8% Max HP per second
AoE: 130
Distance: 1600
Slow: 50%
Slow Duration: 0.5 seconds
Cooldown: 20
Manacost: 100
HP Cost: 10% Current HP
Ability Code: A2L0
========
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
Starting DPS: 20/30/40/50 + 1/2/3/4% Max HP per second
Ending DPS: 40/60/80/100 + 2/4/6/8% Max HP per second
AoE: 130
Distance: 1600
Slow: 50%
Slow Duration: 0.5 seconds
Cooldown: 20
Manacost: 100
HP Cost: 10% Current HP
Ability Code: A2L0
Puck
- Dream Coil duration increased from 5 to 6 (Aghanim's from 7 to 8)
- Illusory Orb AoE increased from 200 to 225
- Waning Rift damage increased from 60/120/180/240 to 70/140/210/280
- Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon
Pugna
- Movement speed increased from 315 to 320
- Nether Ward mana flare damage increased from 0.75/1/1.25/1.5 to 1/1.25/1.5/1.75
- Life Drain break range increased from 850 to 900
Razor
- Plasma Field Min damage from 80/120/160/200 to 60/100/140/180
- Plasma Field Max damage from 140/210/280/350 to 160/230/300/370
- Static Link no longer breaks if Razor loses vision of the target
- Static Link can no longer ground target
- Static Link can now target magic immune (it could before via ground seeking)
- Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6
Rubick
- Movement speed decreased from 300 to 290
- Fade Bolt bounce AoE decreased from 500 to 440
Shadow Demon
- Soul Catcher manacost increased from 50 to 50/60/70/80
- Shadow Poison AoE increased from 150 to 180
Shadow Fiend
- Necromastry hero kill soul increment increased from 6 to 12
- Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
- Requiem of Souls has a new passive component that triggers upon death
Upon dying half of Shadow
Fiend's souls (the amount lost on death) will be released as if you had
cast Requiem of Souls with those souls. This cast doesn't put the spell
on cooldown and will trigger if it is on cooldown. It is now a passive
component of the ability.
Silencer
- Strength growth increased from 1.7 to 2.2
- Global Silence duration increased from 3/4/5 to 3/4.5/6
- Last Word now always steals 2 intelligence if an enemy hero dies in its AoE
Skeleton King
- Hellfire Blast slow increased from 15% to 20%
Skywrath Mage
- Concussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14
Slardar
- Amplify Damage armor reduction increased from 8/12/16 to 8/14/20
Sniper
- Headshot damage increased from 30/40/50/60 to 30/45/60/75
- Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
- Shrapnel AoE increased from 350 to 360
- Shrapnel duration increased from 8 to 9
Spectre
- Desolate damage increased from 20/30/40/50 to 20/35/50/65
Spirit Breaker
- Base strength increased by 6
- Damage increased by 9
- Charge of Darkness no longer gives a buff indicator
- Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750
- Empowering Haste no longer increases Spirit Breaker's damage
- Empowering Haste movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18%
- Greater Bash now deals damage based on your movement speed (10/20/30/40% of speed)
- Greater Bash duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6
- Fixed Greater Bash not affecting magic immune units
Storm Spirit
- Static Remnant cooldown decreased from 4 to 3.5
Sven
- Great Cleave AoE increased from 200 to 300
- Great Cleave damage from 30/40/50/60% to 25/40/55/70%
- God's Strength bonus damage increased from 100/140/180% to 100/150/200%
- Warcry AoE increased from 700 to 900
- Warcry armor increased from 3/6/9/12 to 4/8/12/16
Tauren Chieftain
- Ancestral spirit can now be controlled, until it starts to return to you
- Ancestral Spirit's movement speed is now equal to Tauren Chieftain's rather than fixed at 455
- Ancestral Spirit return abilty no longer interrupts your hero
- Ancestral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly
This causes your hero to then do the echo stomp as well.
Ability Code: A2LK
Ability Code: A2LK
Techies
- Armor increased by 6
- Land Mine cooldown from 25/20/15/12 to 25/20/15/10
Templar Assassin
- Psi Blades no longer spills damage when attacking illusions
Terrorblade
- Armor increased by 2
- Base hp regen increased to 2
- Sunder is no longer blocked by Magic Immunity
- Metamorphosis reworked
Metamorphosis
================
Transforms Terrorblade into a power Demon with a ranged attack.
Bonus Damage: 15/30/45/60
Attack Range: 500
Duration: 40
Cooldown: 150
Manacost: 50
Ability Code: A1RI
================
Transforms Terrorblade into a power Demon with a ranged attack.
Bonus Damage: 15/30/45/60
Attack Range: 500
Duration: 40
Cooldown: 150
Manacost: 50
Ability Code: A1RI
- Reflection reworked
Reflection:
============
Slows the target unit's movement and attack speed and creates a phantom illusion (untargetable, invulnerable) of that target attacking it for the duration.
Cast range: 250
Manacost: 50
Cooldown: 22/18/14/10
Illusion Damage: 40/50/60/70%
MS/AS Slow: 60%
Duration: 5 seconds
Ability Code: A2KZ
============
Slows the target unit's movement and attack speed and creates a phantom illusion (untargetable, invulnerable) of that target attacking it for the duration.
Cast range: 250
Manacost: 50
Cooldown: 22/18/14/10
Illusion Damage: 40/50/60/70%
MS/AS Slow: 60%
Duration: 5 seconds
Ability Code: A2KZ
- Zeal replaced with Conjure Image
Conjure Image
===============
Creates an image of Terrorblade under his control. The illusion deals a percentage of his damage and takes amplified damage from all sources.
Illusion damage dealt: 30/40/50/60%
Illusion damage taken: 300%
Duration: 25
Manacost: 80
Cooldown: 16
Ability Code: A0H4
===============
Creates an image of Terrorblade under his control. The illusion deals a percentage of his damage and takes amplified damage from all sources.
Illusion damage dealt: 30/40/50/60%
Illusion damage taken: 300%
Duration: 25
Manacost: 80
Cooldown: 16
Ability Code: A0H4
Tidehunter
- Ravage travel speed decreased from 900 to 775
Tiny
- Toss's cast range rescaled from 700/900/1100/1300 to 1300
Treant Protector
- Damage increased by 14
- Base attack time increased from 1.7 to 1.9
- Overgrowth no longer does damage
- Overgrowth duration from 3 to 3/3.75/4.5
- Overgrowth cooldown from 115/105/95 to 80
- Living Armor aura replaced with a new active ability
Living Armor:
==============
Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.
HP Regeneration: 4/6/8/10
Physical Damage Block: 20/40/60/80 (hero only)
Threshold: 6 damage instances
Duration: 20
Cooldown: 20
Manacost: 30/35/40/45
Cast Range: Global
Ability Code: A2ML
==============
Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.
HP Regeneration: 4/6/8/10
Physical Damage Block: 20/40/60/80 (hero only)
Threshold: 6 damage instances
Duration: 20
Cooldown: 20
Manacost: 30/35/40/45
Cast Range: Global
Ability Code: A2ML
Troll Warlord
- Battle Trance now lasts full duration for allies
Tuskarr
- Snowball now carries all Tuskarr's controlled units as well
- Snowball cooldown decreased from 28 to 24
- Walrus Punch crit increased from 2.5x to 3x for above 50% HP targets
- Backswing animation time decreased (cosmetic)
Undying
- Decay steal duration increased from 21/24/27/30 to 25/30/35/40
- Decay AoE increased from 300 to 325
- Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp
Ursa Warrior
- Cast animation time decreased from 0.5 to 0.3
- Overpower now uses Ursa's cast animation time
Vengeful Spirit
- Agility gain increased from 2.35 to 2.8
Venomancer
- Plague Wards vision decreased from 1400 to 1200
Viper
- Corrosive Skin duration increased from 3 to 4
- Viper Strike Aghanim's cast range increased from 800 to 900
- Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160
Visage
- Base Intelligence increased by 3
- Grave Chill attack speed drain increased from 32 to 64
- Familiar's base attack time decreased from 0.6 to 0.4
- Soul Assumption damage per charge increased from 60 to 65
Warlock
- Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second
Witch Doctor
- Death Ward attack cooldown decreased from 0.3 to 0.25
- Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40
Zeus
- Arc Lightning cooldown decreased from 2 to 1.75
- Thundergod's Wrath cooldown decreased from 120 to 90
* Added a new basic item Shadow Amulet
Shadow Amulet:
===============
Cost:
- 1600
Provides:
+30 Attack Speed
Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown.
Note 1: Used in the new Lothar's Edge recipe.
Note 2: Similar to how Lothar's Edge works, you can use this invisibility in combination with channeling spells.
===============
Cost:
- 1600
Provides:
+30 Attack Speed
Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown.
Note 1: Used in the new Lothar's Edge recipe.
Note 2: Similar to how Lothar's Edge works, you can use this invisibility in combination with channeling spells.
Abyssal Blade
- Can now be disassembled
Ancient Janggo of Endurance
- Bonus damage decreased from 9 to 3
Arcane Boots
- Replenish Mana cooldown increased from 45 to 55
Armlet of Mordiggian
- Armlet HP regeneration increased from 5 to 8
- Armlet lifedrain increased from 37 to 40
- Armlet toggle cooldown reduced from 5 to 1 second
Black King Bar
- Can no longer be sold
Blademail
- Damage Return duration increased from 4 to 4.5 seconds
Blood Stone
- Charges now increment if you get a kill out of range
Buriza-do Kyanon
- Critical strike multiplier increased from 2.5 to 2.7
Dagon
- Dagon cooldown decreased from 40/36/32/28/24 to 35/30/25/20/15
Stygian Desolator
- Desolator duration increased from 7 to 15 seconds
Ethereal Blade
- Ether Blast can now be cast on allied units
- Ether Blast now does damage based on the primary attribute of the holder instead of always agility
- Ether Blast manacost increased from 50 to 150
Eul's Scepter of Divinity
- Recipe cost decreased from 600 to 500
Force Staff
- Recipe cost increased to 500
- Force no longer pushes through Kinetic Field
- When Power Cogs is triggered by Force Staff, Power Cogs knockback takes priority
Gem of True Sight
- Restock cooldown increased from 8 to 10 minutes
Heaven's Halberd
- Disarm duration on ranged heroes increased from 4 to 4.5 seconds
Helm of the Dominator
- Dominate cooldown decreased from 300 to 60
- Dominate no longer has a duration (was 20 minutes)
- Dominating a creep when you already control one will replace your current one
Lothar's Edge
- Lothar's Edge duration from 9 to 12 seconds
- Recipe Reworked
Lothar's Edge:
===============
Requires:
- Claymore (1400)
- Shadow Amulet (1600)
Provides:
+30 Damage
+30 Attack Speed
Active, Wind Walk: Besides the duration increase remains unchanged.
===============
Requires:
- Claymore (1400)
- Shadow Amulet (1600)
Provides:
+30 Damage
+30 Attack Speed
Active, Wind Walk: Besides the duration increase remains unchanged.
Manta Style
- Recipe cost increased from 650 to 900
Yasha is 100 gold cheaper
Mask of Madness
- Berserk's movement bonus increased from 25 to 30%
Null Talisman
- Recipe cost decreased from 170 to 155
Observer Wards
- Observer Wards gold cost decreased from 200 to 150
Orb of Venom
- Cost decreased from 350 to 275
Orchid
- Soul Burn's damage amplification increased from 25 to 30%
Power Treads
- Attack speed bonus increased from 25 to 30
Radiance
- Burn damage increased from 40 to 45
Rod of Atos
- HP bonus increased from 250 to 325
- Cooldown decreased from 20 to 16
Sange
- Recipe cost decreased from 700 to 600
Smoke of Deceit
- Now dispelled when Primal Split units are nearby
Soul Ring
- Cooldown increased from 25 to 30
Tranquil Boots
- Break requirement decreased from 4 to 3
Veil of Discord
- Armor bonus increased from 5 to 6
- HP regeneration increased from 5 to 6
- Discord AoE increased from 500 to 550
- Discord cast range increased from 875 to 1000
Yasha
- Recipe cost decreased from 700 to 600
* Fixed Flamebreak not functioning properly with creeps
* Fixed a rare bug that could cause Panda Brewmaster to not respawn after death
* Fixed Ogre Magi keeping the Aghanims bonus after selling it
* Fixed Aghanim's secondary Fireblast from being unable to target flying units
* Fixed Flamebreak not interrupting channeling
* Fixed Flamebreak affecting Magic Immune units
* Fixed Fog of War in -sp mode
* Fixed a rare chance for EMP to cause a suicide